Sometimes, all it takes is one stray thought.

Publications


Why the Best Designers are also Facilitators

Posted on March 28th, by Brad in Publications. No Comments

 

What is Facilitation?

Facilitation: (http://dictionary NULL.reference NULL.com/browse/facilitating) to make easier or less difficult; help forward (an action, process, etc.)

This definition paints the picture of what it means to facilitate a session really well. As a facilitator, your job is to help a person, or a group of people, traverse a problem space. The context of the problem space could be one where you, as the designer, need to learn more about what is going on so you can properly craft an effective solution. Or it could be a situation were the participants needs to identify and solve the problem on their own, while you take that solution back and refine it further.

Read Full Article  (”http://uxmag NULL.com/articles/why-the-best-designers-are-also-facilitators”)



Designers: Dare to Fail

Posted on April 5th, by Brad in Publications. No Comments

There are many degrees of failure in the world of design. This is a hard truth that every designer has to learn one way or another. A hard knock lesson that has the ability to be the best teacher a designer could ask for, or completely crush their spirit. Dealing with our failures is never easy, especially when a personal connection is involved. These failures can appear throughout the design process, but each failure can be seen as an opportunity. So where do we go to learn how to deal with and learn from our failures? Reach way back and consult the great Sun Tzu and his masterpiece ‘The Art of War’.

Read Full Article  (”http://johnnyholland NULL.org/2009/12/designers-learn-to-fail/”)



Are We The Puppet Masters?

Posted on April 5th, by Brad in Publications. No Comments

Through the designs we create, we have the ability to directly influence another person’s behavior. The ethical implications of this are important and not easily definable. I was interested in ethics before I ever considered becoming a designer, but the lessons I learned while studying philosophy impacts the way I view my designs. In nature, our goal is a good one. We strive to help others by improving the interactions that define their life. This drives us to create and innovate new ways of interacting with old concepts. The question remains, do we have the right to influence another person? Further, are there guiding principles we can follow that can keep us on the moral path? The answers to these questions rests on the shoulders of the whole community, not a single person or group.

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